[[ZoneTool]]

A lightweight tool to automate Zone file generation

After investigating the mod tools for a day, I realised that Treyarch has modified the zone_source system from being CSV files to zone files. 
While they are essentially the same thing, there have also been some changes to the keywords understood by the linker. I created this tool in lieu of anything 
similar in the official mod tools launcher so that creating a valid zone file for building maps (and standalone mods!) will go smoothly.

[Usage]
* Upon initial launch, the tool will ask you to locate your Black Ops 3 installation. This will set up the environment later for mod and file parsing.
* Once the main UI has loaded, select a mod from the Mod dropdown box and you should see the Mod Browser box populate with the contents of your mod.
* Select a Zone file to edit from the Zone File dropdown menu depending on your gamemode.
* Select the files you wish to include in your mod from the left box and press the ">>" button to add it to the Zone file.
    * If you have made any errors in adding files, you can click the "<<" button to remove the selected item from the Zone file.
* Once you have finished editing the Zone file, click the Save Zone File button and specify a location to save the Zone file.
* Open the Mod Tools Launcher and tick the Zone file you just finished editing (either core_mod, cp_mod, mp_mod or zm_mod).
* Tick the Compile checkbox on the right and click the Build button to compile your mod.
* If everything completed successfully, you have successfully built your mod!

[Bugs]
Presumably, there will be some asset type mismatches due to inconsistent naming conventions (e.g. scriptbundles normally have _bundle suffixes, 
but there zm_teleporter is also defined as a scriptbundle). Please report errors that you find and I will attempt to fix it.

[Credits]
* Treyarch - Mod Tools
* Azsry - Tool Development
* LilRobot - Telling me the raw files' location